

Each of these structures requires some of your more limited resources, though, making each micro-decision carry more weight than before.

With new depots staffed with workers, you can quickly supply your main city with resources nearly as fast as they're unloaded, which vastly improves upon having workers manually carry them from the docks. Shipping resources in is only one part of the supply chain, too. You have to choose which spaces are dedicated to fishing for food and which others can be set up as large ports, allowing ships with stockpiles of wood, coal, or steel to dock and unload. Instead of gathering resources from deposits around you, you can build new harbors on limited coastline spaces to collect what you need. The odds are stacked against you from the start of Last Autumn's campaign, but some new tools provide reprieve in distinct ways.
#Frostpunk last autumn generator
This limited space is immediately stressful-a massive generator needs to be built, resources around you already seem scarce, and the space you must work with doesn't allow for many placement mistakes. Near-freezing sprays from the nearby ocean splash against treacherous rocky beaches, with only a small space to build upon peering through the thicket of trees outlining the coast. With the cold weather encroaching on Liverpool, you lead a handful of workers and engineers on an expedition to a cove on the edge of the country. It dresses the familiar gameplay elements of Frostpunk up differently, demanding a new type of strategic thinking that reinvigorates the already satisfying formula at its core. Winter lies in wait on the periphery, so you have to worry about new means of resource gathering, timed objectives, and social challenges rather than staving off the flu. In The Last Autumn, you are in charge of making one of those very generators a reality-one that will hopefully save lives in the future. A winter of biblical proportions has descended upon Industrial Revolution England, driving its citizens into the frozen unknowns to seek out life-giving generators.

New technology tree, inventions to discover, and resources to obtain.In Frostpunk's main campaign, you already know the stakes.Influence society in creative new ways from establishing labor unions to outright manipulation.New threats and issues to deal with such as toxic gases and workers going on strike.A prequel story set in a new environment not yet covered by snow that allows players to construct the Generator from the ground up to prepare their society for the upcoming winter.Leading a group of engineers working on one of the world’s greatest technological marvels - a Generator - will require adapting your strategy to extraordinary situations. Revealing the restless events of Site 113 and its struggle to construct the generator before the freezing veil shrouds the Earth, this prequel expansion broadens the Frostpunk universe by introducing a new environment, new Books of Laws and unique technologies, and presents a range of new buildings - all of which let you shape society and the city in unconventional ways. Is a turning point in the Frostpunk universe.
